Monthly recap

I knew that November was going to be a slow month on gaming, but as always reality came to crash plans and I’ve had even less time available than expected.

  • EVE Online: I’ve barely logged in EVE. I’ve managed to squish 3 fleet ops this month and zero mining.
  • Final Fantasy XIV: I decided to cancel my subscription knowing that I was not going to play.
  • Lord of the Rings Online: This is the only game I’ve committed a significant amount of time this month. I have a level 23 Warden with Master Journeyman in all 3 crafting skills and a couple of level~8 alters (mostly for crafting and banking).

I’m not going to commit to any goal for December. It seems that it’s going to be a crazy month and I have absolutely no clue about how much free time I’m going to have or how tired I’ll be when I have it.

Probably I’m going to hit Winter/Holydays events on some games (Star Trek Online, EVE, Lord of the Rings…).

Out of my “personal bubble”, this month Warframe has closed its servers. I tried to play that game three times and never got too far (about level 10?), it wasn’t for me, but MMO’s closing is sad no matter what.

On the other side, Fallout 76 launched. I don’t think it’s for me, either. I enjoy Fallout games as single player games, but I don’t see myself out there sharing the experience with other people. Nonetheless, it’s good to have new games around, even if they are not 100% “pure” MMO’s.


CCP has released “The Onslaught” patch for EVE Online on November the 14th.

Among all the small fixes and balance adjustments, it’s coming with novelties in four big areas:

  1. PVE: A new iteration on the Triglavian sites (introduced last summer) that will allow a small 3 people frigate fleet to join forces and cooperate cleaning a deadspace pocket. Also, for solo cruiser pilots, there is an optional PVP branch with (potentially) better rewards. It looks good, but… I’m not into PVE in this particular game. I just do the bare minimum to keep my wallet on the black side, so… not for me.
  2. UI: The Activity Tracker. As far as I understand, it’s used to measure how much time you put in doing a different kind of things. E-peen measurement? I’ll pass on that. They also added the “EVE search”. A search bar that will try to find a term into “anything” (characters, corporations, alliances, skills, ships, objects…). It can be useful, sometimes, but it can also overwhelm you with tons of unrelated results.
  3. New ships: Two new (triglavian) ships: destroyer and battlecruiser. As with the previous battleship, they seem to be useful in some circumstances but they will probably be scarce and expensive (due to the difficulty on being produced), so they won’t get a place on any doctrine in the near future.
  4. New structures: As one of the final steps in getting rid of the POS system, they’ve added 3 new Upwell structures: a cyno beacon, a cyno jammer, and a jump gate. The first two basically substitute their old counterparts with some adjustments on the timers. But the jump gate is not just a new “jump bridge”. It opens the possibility of joining with a gate owned by a different entity (hello blue-donut), can be used by capital ships and doesn’t generate jump fatigue (hello 2007, I’m back!!).

I’m impressed by the amount of changes that comes with this patch. I think most of them are good changes, can’t see anything wrong (I’m on the fence about the jump fatigue on the jump gates, we’ll see). But I don’t feel like logging in to try it.

I’m not saying goodbye to the game (not yet, at least), but this patch (even thinking that it’s good) has put me a bit off. Maybe I’m just becoming a bittervet?

Middle Earth tribulations

Standing Stone announced a “Legendary” server for Lord of the Rings Online that is supposed to launch during this month in two days.

It’s not exactly a classic server, but something more in line with Everquest progression servers. It will launch with all the new races and classes and modern mechanics but limited to level 50 and pre-Moria zones. In theory, the subsequent expansions will be progressively unlocked every 4 months.

Dwarf Guardian

The idea is that all the server population can progress at a similar pace. You will not be alone trying to do a low-level instance, the economy (crafting, gathering…) is capped too, bells, whistles, pink unicorns…

I joined LOTRO when it became Free to Play. It’s never been my main game, but I’ve been in and out of it for a few years. The result is that I have a few chars in the 30’s-40’s bracket and one Guardian in the 60’s.

The last expansion that I bought was Riders of Rohan (mounted combat sounded soooooo good!) but I’ve never actually played it.

And here I am, considering a come-back in the Legendary server.

With any re-start comes choosing  race, class, crafting…

Given that guardian and burglar are the two classes that I’ve spent most of my time with, I’m passing in both of them for now. After playing just a few minutes with each old alter, I have now reduced the choices to minstrel, champion or warden.


About the race, it will (up to some point) come limited from the class. I’m not a huge fan of the hobbit models, but the lore…

Of course, after choosing a class and race, I should study the virtues and focus on some of them. That would’ve been ideal but with the server coming out in just two days and without having decided yet… It’s probably not happening in time.

The server comes up on Thursday. Given that I can’t play this weekend, I’m going to focus on choosing a class/race combo, loging-in on the first day (assuming the queue/stability allows me) and make sure I can create the char/reserve the name. Next week is when probably I will actually start playing. I may even create 2 or 3 chars to ensure my names and sleep over the choice during the weekend.

November goals

Even if it’s a bit late for a monthly post, the previous one became out on the 6th of October so I am “technically” in time. I mean, obviously not, but I am going to concede myself that.

Looking back to the October goals, it’s been a bit mixed.

  • EVE Online: About the weekly fleets I’m more than delivered. Even if I have barely seen any combat, because there was nobody defending, I showed there. The logistic wing on an uncontested structure bash is as fun as mining in High-sec, but… Talking about mining… I’ve barely mined with the Rorqual: Less than 1 billion ISK during October. Probably I shouldn’t have bought it.
  • Final Fantasy XIV: I completed both goals within the first half of the month. It seems I overestimated the amount of grind in leveling gathering, or it’s been reduced at some point. So Herbalism and Mining are 50+ and fishing is 30+ now.
  • Guild Wars 2: As predicted, I’ve focused on 2 of the 3 games so, even if I’ve logged in a couple of times, I am still far from 80.

After closing October, let’s go with November.

This month is going to be scarce about online gaming time. I have 3 full weekends out of town, so I am basically restricted to my short evening sessions during weekdays. On top of that, Red Dead Redemption 2 is here and I plan to expend time with it.

I will stick to the same idea this month of having goals on three different games, assuming than probably I am going to focus on two of them and neglect another.

  • EVE Online: Once again, one fleet a week is the bare minimum I’ll stick to. I still want to mine-back the money I’ve spent in the Rorqual. We will see…
  • Lord of the Rings Online: My top level in this game is around 65. With the legendary server announced to launch this month, it will be a good chance to restart with a lot of other low-level players. Depending on the final date for launch, the goal will be different, of course, but I think that getting to ~20 should be fine. If I remember correctly is when you can get the first group instances.
  • Final Fantasy XIV: Black Mage to 70 (from 67) and progressing the post-expansion MSQ.


This morning, while I was checking my RSS reader, I’ve found a few posts (1, 2, 3, 4 in no particular order) about another blogger that I didn’t know (and I won’t link). Apparently, he (or she) was criticizing the Blaugust initiative.

Intrigued, I’ve decided to check his (her) blog, where I’ve found not one but two consecutive posts entirely devoted to bashing Blaugust participants. For some reason, (s)he is focusing all the rage on the most active participants. Maybe the rest of us are beneath his (her) level, or maybe (s)he decided to “spare us the pain”.

The bad part is not that (s)he is critic about the initiative or about the perticipants, the thing is the superiority complex that emanates from the text.

From the last paragraph:

One blog. That’s what I’ve gained from Blaugust and that blog wasn’t created by Blaugust.

You’ve decided not to participate in Blaugust. What were you expecting to get from it? What do you think Blaugust (or those of us that decided to be part of it) owns you? What are we (the rest of the world) are going to gain from your posts?

I’ve gained from Blaugust. I started writing again after many years, I’ve found a few blogs I didn’t know (more about that in a future post), I’ve interacted with other people that were in the same boat.

I know that for a lot of people that means nothing. 6000 million people in Earth and most of them gained nothing from Blaugust. But… did any of them lose something because of Blaugust?

Somebody starts a project. Or recycle an old project, it doesn’t matter. He is working on it for no profit. A group of people joins him. You can join or not. You can suggest changes, or a different approach, different dates…

But if you just don’t want anything to do with it… just let it go.

Waiting two months and then coming to smash it looks to me like a toddler that comes and destroys the sandcastle that his (her) sibling was building. I don’t have children, maybe that is the reason why I can’t cope with adults that act like them.

Perimeter update

First, a little update about the Perimeter campaign. We did the armor timers on the structures yesterday without opposition. It feels a bit disappointing because it could have been a funny battle (and a good show for Hi-sec residents, too), but…

And, on top of that, some corrections over my last post. I wrote that we were deploying a faction Fortizar (and it’s true) but somehow I didn’t realize that we were deploying a Keepstar just next to it (probably was deployed later, judging by the time it finished deploying). We are talking about the first Keepstar deployed on High Security ever. Destroying it without capital and super capital fleets is going to be really hard for anyone who wants to try.

Burning Perimeter

A couple of weeks after the end of the war, we’ve started a new campaign. This time is a different kind of beast, as we are engaging in High-security space.

It’s been about 10 years since the last time I had a fight on High-sec, I didn’t even have an Overview ready for this and judging for what I hear on comms, most “testies had never been on a High-sec war.

We’ve started the campaign by reinforcing some enemy citadels on Perimeter , just 1 jump ahead from Jita (the main trading hub in the game). We were expecting some oposition (judging by the War declarations that came yesterday) but for now, we are just bashing structures and creating TiDi around us.

List of declared wars
List of current wars

We’ve gone into several fleets simultaneously attacking different structures each one, to maximize the number of citadels reinforced in one go.

The first reinforced citadel (by the fleet I was on) was a Fortizar (Perimeter Planet V Panfam Secured Hub). Its armor timer will come out tomorrow during EUTZ.

After that, we’ve come after a small refinery (IChooseYou Tatara Max Reprocess). By then, it seemed pretty clear that they weren’t coming to fight today. Too bad, because I don’t know if tomorrow I’ll arrive home in time to be fighting, and bashing structures without opposition is boring.

Citadel under attack

And finally, we were to the Sotillo (IChooseYou Sotiyo) to help another of our fleets end it before docking up again.

Fortizar deploying

Of course, we also have our own Fortizar deploying now (a faction one, this time). It will be online (or dead) by tomorrow. Having a Fortizar next door to Jita will probably mean that we will have to come and defend it every now and then. This may be interesting (content!!) or a chore, depending on who comes to attack it. Time will tell.

October objectives

I’ve never been one to put objectives on my gaming. Not long-term, at least. Sometimes I login thinking on a same-day goal, but nothing further except for skill planing on EVE, that goes for months at a time.

I see other bloggers writing goals for each month and I’m not sure if I want to do the same or not. On the plus side, it gives you some guidance on what to do each day, but at the same time, it may push you to play a game that maybe it’s not the one you want today, leading you into burning-out.

I’ve decided to try it. I’m going to put some objectives for the remaining of October and will see how it goes. If by the end of the month I feel that it was worth it, I will keep doing it, probably with more ambitious goals.

This time I’m keeping them vague intentionally, so I will not have too much pressure.

  • EVE Online: At least one alliance fleet each week. Probably more, but it depends on the timing of planned ops, especially on weekdays. On top of that, I’ve recently bought my first Rorqual, and it still hasn’t paid for itself, so I’m going to work on that.
  • Final Fantasy XIV: Botanist and Miner to level 50 (they are about 30 currently). After that, either Fisher 1-30 (or 50) or Black Mage to 70 (67 now).
  • Guild Wars 2: Warrior or Mesmer to 80. I own this game since launch (a few weeks later, actually) but I never got a character to level cap. I’ve been playing these two lately, and I feel it’s time to cap at least one.

I am going to aim to get two of these 3, and if I end with some spare time I’ll work towards the third, but FFXIV and GW2 are in not specific order, it can go both ways.

Still alive!

It’s been more than one month since the last post, but I haven’t abandoned it.

I knew that I wasn’t going to write each day during Blaugust, was aiming more to once a week(-ish). Even if the total numbers are there (7 posts during the month), there were two full blank weeks that were out of my plans.

I could start making excuses of how something unexpected happened, and then I went on Holidays and… you know the drill. In the end, this is a personal project and there is no point in making excuses to myself. I’ve stopped writing for (approx.) 6 weeks and I intend to change that.

In order to get back into posting regularly, I intend to make a schedule. I am going to reserve some of my free “on my own” time to write weekly (at least). Because of how my free time changes day to day, adapting to my SO work timetable, this can be tricky. But it’s doable and this week I will have something figured out.

Probably I’m going to start some “periodic” posts, that will help me when I don’t know what to write about, or the time is shorter than expected for some reason. I am thinking of posts like “What I’m playing lately?”, “Look! screenshots” and things like that. Before committing to this blog, I took into account that writing in English was going to take me more time than writing in Spanish. Even expecting it, during Blaugust I found that it took me longer than expected. I hope this may be a way of writing shorter entries, but still feel like I am delivering something more than just a “Ping”.

And with this renewed will of writing a blog, I can finally and show my (not so) hardly earned Bronze Award for participating in Blaugust 2018.

Blaugust 2018 bronze award

Coming back to Norrath (maybe?)

I never got to play Everquest when it was current. I can’t remember when I put my feet in Norrath for the first time, but EQ was already free to play by then.
Since then, I’ve been trying to come back several times. I have a handful of low-level chars on different Live servers, and I’ve even created a couple of them on TLP servers when they’ve launched.
But as much as the “Old School charm” calls to me, I abandon it not much later. Especially in the TLP servers, where grouping is mandatory almost full time. Most days I can’t group the old way: go to the tunnel, start  spamming chat, try to find some ports, go to the camp… Before I can start killing mobs I’m already on my bed.

This periodical self-induced nostalgia has come back this week again. At first, I should come back to live, where I can use mercenaries to overcome the need of grouping, but… What if I would go to Norrath, but in its second incarnation?
Long story short, I’ve downloaded Everquest 2 and created a couple of characters.
Mmmmmmh. Or maybe… maybe I should come back to a TLP server on the original EQ. I’ll take it easy, slowly leveling, exploring… Maybe I can roll a second account on the laptop to duo?

I can’t understand why I would do this to myself. We are talking about a secondary game. I mean, I’ll keep playing Eve online, I’m fishing for a second game for these days where I don’t feel like killing internet spaceships. An on top of that, I’m feeling nostalgic about games that weren’t part of my “young days”.

And thinking about that is how I ended reinstalling Star Wars Galaxies. At least this is a game I actually played when it was current; post NGE but current. I remember leveling my smuggler on live when the news about closing the game came out. Ok, then: definitely, I joined Legends, a “post NGE” emulator, macro-leveled an entertainer and started leveling my commando.

It’s only that… although I’m not an uber WOW fan… you know… tomorrow we get a new expansion… I know, I know. If I join, I’m going to just level 110-120, do a couple of times each dungeon and got bored but… It’s current content.
Aaaaaaand basically this is what happens to me periodically, about 3-4 times a year. I spend 1 or 2 weeks downloading, installing and uninstalling a few games before settling on “the one”.